AI Agent R&D Engineer (Intern)
NetEase Interactive Entertainment (Shanghai) · May 2026 -- Present
- Game UI Production-Chain Agent: Researching an agent tool around the planning GUI, UIP, and engineering development workflow to generate NeoX-side .uiprefab files from Figma/PSD designs. The system uses multimodal embedding retrieval, project template libraries, and development guidelines to inject component hierarchy, asset binding, naming conventions, and engine-validity constraints, enabling UI reconstruction and UIP integration within existing project conventions while continuing to tackle state combinations, animation consistency, and complex-interface coherence.
- UI Program Automation & Real Feedback Loop: Developed Agent Skills for the NeoX engine and internal UI editor, connecting project knowledge, server-side MCP, and client-side MCP to turn one-shot code generation into a multi-turn generate-run-observe-fix loop. Through simulated clicks and real UI feedback, the agent can locate UI logic, asset binding, and interaction issues, allowing planners to complete initial UI programming without reading code while engineers focus on review and final merge control.
- Project-Level Knowledge Base & Intelligent Q&A: Designed and implemented a self-evolving knowledge base based on LLM Wiki and Agentic RAG to address stale documentation and implicit knowledge loss caused by long-term iteration of the in-house engine and UI editor. The system converts scattered and orally transferred project experience into a searchable, traceable, and dynamic context layer, substantially lowering onboarding cost and technical communication overhead inside the project team.